Búsqueda avanzada


Área de conocimiento




1019 resultados, página 6 de 10

High spatial resolution seasonal crop yield forecasting for heterogeneous maize environments in Oromia, Ethiopia

Kindie Tesfaye Vakhtang Shelia Pierre C. Sibiry Traore Dawit Solomon Gerrit Hoogenboom (2023, [Artículo])

Seasonal climate variability determines crop productivity in Ethiopia, where rainfed smallholder farming systems dominate in the agriculture production. Under such conditions, a functional and granular spatial yield forecasting system could provide risk management options for farmers and agricultural and policy experts, leading to greater economic and social benefits under highly variable environmental conditions. Yet, there are currently only a few forecasting systems to support early decision making for smallholder agriculture in developing countries such as Ethiopia. To address this challenge, a study was conducted to evaluate a seasonal crop yield forecast methodology implemented in the CCAFS Regional Agricultural Forecasting Toolbox (CRAFT). CRAFT is a software platform that can run pre-installed crop models and use the Climate Predictability Tool (CPT) to produce probabilistic crop yield forecasts with various lead times. Here we present data inputs, model calibration, evaluation, and yield forecast results, as well as limitations and assumptions made during forecasting maize yield. Simulations were conducted on a 0.083° or ∼ 10 km resolution grid using spatially variable soil, weather, maize hybrids, and crop management data as inputs for the Cropping System Model (CSM) of the Decision Support System for Agrotechnology Transfer (DSSAT). CRAFT combines gridded crop simulations and a multivariate statistical model to integrate the seasonal climate forecast for the crop yield forecasting. A statistical model was trained using 29 years (1991–2019) data on the Nino-3.4 Sea surface temperature anomalies (SSTA) as gridded predictors field and simulated maize yields as the predictand. After model calibration the regional aggregated hindcast simulation from 2015 to 2019 performed well (RMSE = 164 kg/ha). The yield forecasts in both the absolute and relative to the normal yield values were conducted for the 2020 season using different predictor fields and lead times from a grid cell to the national level. Yield forecast uncertainties were presented in terms of cumulative probability distributions. With reliable data and rigorous calibration, the study successfully demonstrated CRAFT's ability and applicability in forecasting maize yield for smallholder farming systems. Future studies should re-evaluate and address the importance of the size of agricultural areas while comparing aggregated simulated yields with yield data collected from a fraction of the target area.

CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA CROP MODELLING DECISION SUPPORT SYSTEMS FORECASTING MAIZE

Realidad virtual en fenómenos del espacio interestelar

Antonio Luciano Hernández Padilla (2024, [Tesis de maestría])

153 páginas. Maestría en Diseño y Visualización de la Información.

El proyecto es un prototipo que se distribuye en varias etapas y sigue un enfoque de diseño de videojuegos para crear una experiencia de realidad virtual (también conocida como VR Virtual Reality) organizada y coherente. Requiere una fusión de conceptos multidisciplinarios, incluyendo ingeniería, diseño tridimensional y programación, lo que demanda a los profesionales involucrados tener sólidos conocimientos y habilidades creativas. El diseño de videojuegos se valora como un proceso que exige dedicación y pasión, aunque también se destaca la importancia de establecer reglas y géneros para orientar el desarrollo del juego. En este proyecto, el juego se clasifica como una aventura en primera persona centrada en la exploración del espacio interestelar, donde el jugador debe seguir reglas preestablecidas para alcanzar objetivos. La ludología, como estudio académico de los juegos, resalta la constante esencia de jugar, aprender y socializar en los juegos. La construcción del mundo del juego se basa en un Game Design Document que describe la visión, género y objetivos del juego. "Space Travel" se centra en la exploración espacial y cuenta con una nave espacial minimalista y un exoplaneta rocoso y gélido. Las mecánicas del juego se centran en la recolección de objetos y su activación, con reglas que guían la interacción del jugador con el entorno. Este proyecto busca ofrecer una experiencia de VR inmersiva y atractiva, centrada en el usuario. El enfoque en los principios de diseño de videojuegos y la planificación a través del Game Design Document demuestran un compromiso con la creación de una experiencia gratificante y significativa. La atención a la inmersión y las mecánicas de juego respaldan la afirmación de que es un desarrollo centrado en la experiencia del usuario.

The ongoing project is a prototype in various stages, following a game design approach to create an organized and coherent virtual reality experience. It requires a fusion of multidisciplinary concepts, including engineering, three-dimensional design, and programming, demanding that involved professionals possess strong knowledge and creative skills. Game design is valued as a process that demands dedication and passion, while also emphasizing the importance of establishing rules and genres to guide game development. In this project, the game is classified as a first-person adventure focused on interstellar space exploration, where the player must adhere to preset rules to achieve objectives. Ludology, as an academic study of games, highlights the constant essence of playing, learning, and socializing within games. The construction of the game world is based on a Game Design Document describing the vision, genre, and objectives of the game. "Space Travel" focuses on space exploration, featuring a minimalist spaceship and an icy, rocky exoplanet. Game mechanics revolve around object collection and activation, with rules guiding the player's interaction with the environment. This project aims to deliver an immersive and engaging virtual reality experience centered on the user. The focus on game design principles and planning through the Game Design Document demonstrates a commitment to creating a rewarding and meaningful experience. Attention to immersion and game mechanics supports the assertion that it's a user experience focused development.

Espacio, realidad, virtual, interactividad, diseño, experiencia, usuario. Space, Virtual, Reality, interactivity, design, user, experience. Video games--Design. Outer space--Exploration. Video games--Programming. VRML (Computer program language) Three-dimensional display systems. Videojuegos -- Diseño. Espacio exterior -- Exploración. Diseño de sistemas centrado en el usuario. QA76.76.C672 INGENIERÍA Y TECNOLOGÍA CIENCIAS TECNOLÓGICAS TECNOLOGÍA DE LOS ORDENADORES DISEÑO CON AYUDA DE ORDENADOR

How diverse are farming systems on the Eastern Gangetic Plains of South Asia? A multi-metric and multi-country assessment

Brendan Brown Pragya Timsina Emma Karki (2023, [Artículo])

While crop diversification has many benefits and is a stated government objective across the Eastern Gangetic Plains (EGP) of South Asia, the complexity of assessment has led to a rather limited understanding on the progress towards, and status of, smallholder crop diversification. Most studies focus on specific commodities or report as part of a singular index, use outdated secondary data, or implement highly localized studies, leading to broad generalisations and a lack of regional comparison. We collected representative primary data with more than 5000 households in 55 communities in Eastern Nepal, West Bengal (India) and Northwest Bangladesh to explore seasonally based diversification experiences and applied novel metrics to understand the nuanced status of farm diversification. While 66 crops were commercially grown across the region, only five crops and three crop families were widely grown (Poaceae, Malvaceae, and Brassicaceae). Non-cereal diversification across the region was limited (1.5 crops per household), though regional differentiation were evident particularly relating to livestock and off-farm activities, highlighting the importance of cross border studies. In terms of farmer's largest commercial plots, 20% of systems contained only rice, and 57% contained only rice/wheat/maize, with substantial regional diversity present. This raises concerns regarding the extent of commercially oriented high value and non-cereal diversification, alongside opportunities for diversification in the under-diversified pre-monsoon and monsoon seasons. Future promotional efforts may need to focus particularly on legumes to ensure the future sustainability and viability of farming systems.

Agricultural Production Systems Farming Systems Change CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA AGRICULTURAL PRODUCTION CROPPING SYSTEMS DIVERSIFICATION FARMING SYSTEMS SUSTAINABLE INTENSIFICATION

Maize seed aid and seed systems development: Opportunities for synergies in Uganda

Jason Donovan Rachel Voss Pieter Rutsaert (2024, [Artículo])

In the name of food security, governments and NGOs purchase large volumes of maize seed in non-relief situations to provide at reduced or no cost to producers. At the same time, efforts to build formal maize seed systems have been frustrated by slow turnover rates – the dominance of older seed products in the market over newer, higher performing ones. Under certain conditions, governments and NGO seed aid purchases can support formal seed systems development in three ways: i) support increased producer awareness of new products, ii) support local private seed industry development, and iii) advance equity goals by targeting aid to the most vulnerable of producers who lack the capacity to purchase seeds. This study explores the objectives and activities of seed aid programmes in Uganda and their interactions with the maize seed sector. We draw insights from interviews with representatives of seed companies, NGOs and government agencies, as well as focus group discussions with producers. The findings indicated that seed aid programme objectives are largely disconnected from broader seed systems development goals. There is little evidence of public-private collaboration in design of these programmes. Better designed programs have the potential to align with varietal turnover objectives, commercial sector development and targeting of underserved markets could promote equity and ‘crowd in’ demand.

Seed Business Varietal Turnover Seed Aid CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA SEED SEED SYSTEMS SOCIAL INCLUSION MAIZE